Valorant 13.02 Patch: Phoenix Ultimate Nerf and Replication Mode Delay
Valorant 13.02 patch notes: Phoenix ultimate nerf and delayed Replication mode, plus key bug fixes.
I've been grinding through the latest Valorant patch notes, and let me tell you, 13.02 is a bit of a mixed bag. On one hand, Riot's finally putting a small leash on Phoenix's ultimate. On the other, the highly anticipated All Random One Site: Replication mode has been pushed back — and that's a real kick in the teeth for those of us who were hyped for some chaotic one-agent-per-team action.

Let's start with the headline change: Phoenix's Run It Back ultimate now costs seven points instead of six. Riot's reasoning is pretty straightforward — they're happy with his overall balance but want to bring the frequency of his ultimate in line with other agents. As a Phoenix main (don't judge me), I can't say I'm thrilled, but I get it. That extra point means you can't just pop off every other round without thinking. No sweat, though — the firebird still slaps.
Here's the full breakdown of what's changed:
| Agent | Change |
|---|---|
| Phoenix | Ultimate points increased from 6 to 7 |
| Omen | Fixed NULL/cmd visual and death audio effects when downed timer expires |
| KAY/O | Fixed NULL/cmd death animation after revive |
| Cypher | Fixed Cyber Cage visual effects; rare disconnect fix during Neural Theft |
| Gekko | Fixed incorrect voiceover when Wingman plants; Wingman no longer dies during plant/defuse at very low FPS |
Now, the elephant in the room: All Random One Site: Replication is delayed. This mode — inspired by League's All Random All Mid — was supposed to drop back in May with Act 4. The idea is simple: both teams fight over one random spike site, but each team is locked to a single agent. Imagine five Reynas rushing you, or a full squad of Breaches flashing everything that moves. Sounds like a blast, right? Unfortunately, Riot says they don't take these decisions lightly, and they're still targeting a future release date. I'll be honest — that's a bummer. I was ready to go full clone wars.
On the bright side, the patch brings a bunch of bug fixes that should smooth out some rough edges. Omen's NULL/cmd had a nasty issue where visual and death audio effects wouldn't play when his downed timer expired — that's fixed. KAY/O's death animation after being revived was also playing incorrectly, which is now sorted. Cypher got two fixes: one for Cyber Cage showing wrong visual effects, and a rare disconnect issue during Neural Theft. And Gekko? Wingman was apparently getting himself killed while planting or defusing the Spike under very low frame rate conditions — talk about a clumsy little critter. That's been patched, and an incorrect voiceover when Wingman plants is also fixed.
Let's not forget the other agents mentioned in the notes — Miks, Reyna, Chamber, Waylay, Jett, Raze, Deadlock, and Vyse all appear in the patch list, though the notes don't specify individual changes for each. Riot's clearly doing a bit of housekeeping across the board. The Summit map also gets a mention, likely some minor adjustments to keep things fresh.
There's also a general fix for a cosmetic issue where the Packets Received/Sent Rate graphs showed incorrect values at extremely high framerates. If you're running a monster rig, you'll appreciate that one.
So, what's the verdict? Patch 13.02 isn't going to shake up the meta like some of the bigger updates we've seen over the last few months. Remember when they tweaked the Outlaw, added new rank manipulation penalties, and brought in Summit? Those were game-changers. This one is more of a fine-tuning pass. Phoenix's ultimate nerf is a small touch, but it's the kind of adjustment that keeps agents from running away with the game. And the Replication delay? Well, that hurts. But hey, good things come to those who wait — or so I keep telling myself.
I'll be keeping an eye on when Replication finally drops. Until then, I'll be in ranked, trying not to whiff my Phoenix flashes. Catch you on the flip side. 🔥